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Computer Implemented Inventions – Where are We Now?

Technology

Date 21st Dec 2009   Comments No Comments »


The EPO define a computer implemented invention as an invention that works by using a computer, a computer network or other programmable apparatus. To qualify, the invention also needs to have one or more features which are “realised wholly or partly by means of a computer program”.

 

Before the European Patent Convention 1973, the implementation of the specific provisions relating to computer related inventions was generally left to the EPO, member states and national courts to resolve.  It was felt that as technology developed a specific definition of what would qualify as a patentable invention could potentially restrict or omit emerging technologies. Also there was much disdain towards the US treatment of Software Patents and wariness about letting the practice infiltrate to Europe.

 

Finally, it was also widely believed that copyright and database right were sufficient protection for software code, and that allowing patenting of a computer program might lead to double protection, which would fall foul of competition laws.

 

While some countries grant patents for software, the patent practice in Europe requires an applicant to show their invention actually makes a contribution in a technical field.  

 

The European Patent Convention 2000 (as amended), the legislative instrument governing the grant of European Patents at Art 52 (1) ‘Patentable Inventions’ states that “European patents shall be granted for any inventions, in all fields of technology, provided that they are new, involve an inventive step and are susceptible of industrial application.” The section then lists a few groups of exclusions at Art 52 (2),  namely:- (a) discoveries, scientific theories and mathematical methods; (b)aesthetic creations; (c) schemes, rules and methods for performing mental acts, playing games or doing business, and programs for computers; and (d) presentations of information.  However, it goes on to include a clause that the subject matter relating to these exclusions shall be excluded from patentability “only to the extent to which a European patent application or European patent relates to such subject-matter or activities as such”. 

 

Over the years there has been much banging of heads about what the true meaning of the ‘…as such’ – especially because the EPO has  not provided a clear indication as to what the words mean in  relation to ‘computer programs’. The only explanation has been that for computer implemented inventions to be patentable, they must have technical effect/ character, and solve a technical problem, in addition to the other requirements of patentability. However, this simply begs the questions what is, or isn’t technical character and what is or isn’t a technical problem.

 

Case law is where one hopes to find the answers to these questions.  However, the EPO has been somewhat inconsistent.

 

In Vicom/Computer-related Invention [1987] the EPO said that a claim directed to a technical process which is carried out under the control of a program (to be implemented in hardware or software) cannot be regarded as relating to a computer program as such as it is the application of the program for determining the sequence of steps in the process for which in effect protection is sought and that such a claim is allowable under art 52 of the EPC.

 

Then came Merrill Lynch’s Application [1989] establishing that there must be “some technical advance on the prior art in the form of a new result.” Although Vicom established that programs running on known hardware were patentable, many applications for such programs had been hopelessly unsuccessful.

 

Fujitsu’s Application [1996] was for a method of modelling crystal structures for designing inorganic compounds by manipulating the images of known structures, a process that had previously been done by linking bits of plastic. The examiner decided that the invention fell within the exclusions, being nothing more than a computer program and a method for performing a mental act. On Appeal to the High Court it was found that the invention was “in substance of a scheme or method for performing a mental act” The Court of Appeal dismissed the subsequent appeal that followed, concluding that the important question was whether the invention produced a technical contribution, not if it provided a new tool.

 

Thus, in the UK, computer implemented inventions are not patentable if they fall within the exclusions of the Patent Act 1977 Section 1(2), which has similar provisions to those of Art 52.

 

The current practice however comprises a ‘four step test’ that originates from the principles in Aerotel/ Macrossan’s case which involved a new automated method of acquiring the documents necessary to incorporate a company. It involved a user sitting at a computer and communicating with a remote server, answering questions. The four steps were:

 

(1) properly construe the claim

 

(2) identify the actual contribution;

 

(3) ask whether it falls solely within the excluded subject matter;

 

(4) check whether the actual or alleged contribution is actually technical in nature.

 

In comparison with the EPO’s approach, and in light of cases such as Astron Clinica Ltd {2008], the  practice has been challenged and even dismissed as incorrect, especially because, some of the UK decisions have not been clear in identifying the technical contribution, or indeed what comprises technical character. Although some judges have tried to interpret the four step test as being in line with the EPO approach, the judgement in Macrossan’s also appears to reject the fundamental principles set out in other earlier judgements for example the Fujitsu’s Application, a judgement that suggest the UK Courts should seek guidance from the case law of the EPO.

 

On 22nd October 2008, the President of the European Patent Office (EPO), Alison Brimelow, made a referral to the Enlarged Board of Appeal (the EPO’s Supreme judiciary body) on several questions pertaining to the Patentability of Computer Implemented inventions. With patent applications for computer-based inventions experiencing the highest growth rate among all patent categories filed at the European Patent Office (EPO) over the past few years, it will be interesting to see what the response from the Enlarged Board of Appeal will be.


Contemporary Wall Art – New Styles in Vogue

Technology

Date 18th Dec 2009   Comments No Comments »


Contemporary wall art is any form of art that is created in the present day that is anything modern falls in this category. A contemporary wall art in our home means we have a painting or a mural created by a 20th century artists. These could be a wall art, a painting, or a mural that is filled with colors or it could be one on a sports personality of today’s world. The artists who create these works are all recognized for their work and given an award or prize for their talent. One would find plenty of these pieces in a gallery or in the contemporary museum in their town. Depicting life as it is today and based on their interpretations of the same, these unique pieces are created. Wall Art and poetry are two distinct entities which can be interpreted in different ways and it is all up to the person who is admiring it or listening to it. But talking of a wall art of a sports person, it usually reflects the personality of that individual and is a collectible.

New artists who are into contemporary artwork are given a wide platform to work in and their work is appreciated by many who understand their beauty. Just like digital art or computer art is created using new tools and techniques, this art form is also one that cannot be replicated or created over and over again. In Britain, contemporary artists created a revolution and they are today respected and there are many budding artists who take lessons from them and tune their skills. To have a piece of such art in one’s home means the person should be one who knows about paintings or who appreciates fine art. They will also be an individual who has good taste in other art forms, and in sports as well.

Most of the artist who are into this form of painting are self taught and have developed a passion towards this.. They either get into teaching profession to help grow this art or become professional painters who hold exhibitions and displays of their works attracting patrons from all over. There are some contemporary wall art pieces made keeping an athlete or soccer player as an inspiration and the wall art is then brought to life. These made ideal decorative pieces for homes, but the other pieces of furniture or trinkets must go with the design and not stand out. These speak volumes and there is no need to have any other paintings in the room. Unless you make sure to match the colors and patterns while keeping mind the design factor. In any painting or wall art, if the images are clear and actions visible, the liking will be more as against a painting which looks a mess and makes no sense. Sometimes people spend thousands of dollars on a wall art of their favorite football player just so they can be proud owners of that contemporary wall art.


Ready Boost Your Computer With a USB Flash Drive

Technology

Date 18th Dec 2009   Comments No Comments »


If you have found that your computer is running a little slower and you want to speed up games, videos and the Windows operating system itself, there could be a solution. Since Windows is able to access memory much faster than it can get things off the hard drive, recently used programs run more quickly than ones that you haven’t touched in a while. Unfortunately, newer versions of Windows, including Vista, require a lot more memory than earlier ones.

It’s possible to buy new memory just about everywhere, but there are some reasons this might not be the best solution. Inexperienced users may have trouble installing these cards and it’s possible to run out of extra slots. The solution that can make things easier is your USB port, plug a flash drive into it and you will be able to add a little more to your system.

Using Ready Boost along with a USB flash drive allows you to easily and quickly add more memory to your computer, speeding things up for software and you’re OS. It’s just a matter of plugging in the drive, installing the program and adding the extra memory to your computer.

Make sure you have a flash drive and a computer capable of USB 2.0. Once you plug the drive into your computer, you will get an autoplay dialog box, including a selection for “Speed up my system”. Turn on “Use this device” and you will get more memory! Try out your most resource heavy program, like a game or computer art program, to test the results. The flash drive will be used just like the RAM inside the computer, offering a boost in speed.

Ready Boost doesn’t just work with USB drives, either, it will also work with SD cards and Compact Flash cards, such as the ones used in a digital camera. However, your computer must have a built in card slot to use these, external card readers won’t work. In addition, you must have Windows Vista and a card that offers Ready Boost compatibility. Look on the packaging to find a Ready Boost logo.

Only one flash drive can be used per computer and there are size limitations, you can only use Ready Boost with memory devices between 256 Mb and 4 Gb in capacity. Larger or smaller drives don’t work. The speed boost you will get depends on the capacity of the drive. Try using a USB flash drive with the same capacity as your computer’s memory.

Therefore, a 1 Gb RAM computer should use a 1 Gb flash drive; smaller flash drives would significantly reduce the speed you’d get from using Ready Boost. It’s also important to remember that you can’t use this flash drive for file storage while it’s being used by Ready Boost. You will have to change the settings under Properties, or reformat the drive if you want to do this.

For Vista computers that need a boost of speed, a USB flash drive and Ready Boost could be the solution. Remember to pay attention to the drive size and other factors and you will soon be surfing, gaming and working a whole lot faster.


The Origins Of Our Lcd Screens And High Definiton Plasma TV In Vintage Computer Monitors

Technology

Date 17th Dec 2009   Comments No Comments »


It may be amazing to current computer users who are used to small compact LCD monitors. Not only were initial computer monitors large and cumbersome but that the early monitors used by computer enthusiasts were Cathode Ray Monitors that were not color,

Initial vintage monitors were monochrome – one color only not the brilliant color displays that we take for granted today.

Some of these monochrome monitors were green or orange iridescent. Others were similar to a black and white television that is grey scale.

It is taken for granted now by young computer surfers and gamers that television was always “color”, not so.

Initially TV broadcasts were in “black and white “.

Color TV had been developed but the technology but the widespread use did not arise till the early 1970’s and even later in some areas.

The broadcasts were seen as black and white on those sets and color on color sets.

Color TVs could receive programs that were in the black and white mode as well. Sort of the backwards compatibility of the day.

What then would be the difference between the picture qualities of a television set a monitor has vastly greater resolution than standard TV sets.

The TV sets of that time (as opposed to current high end LCD and plasma high definition TVs) were basically 1950’s technology – even the newer color TV sets. .

A monitor’s screen display should be stable and of good quality, since the computer user may sit very close to the monitor and spend many hours reading the display.

If the images are fuzzy (low resolution) or waver constantly, you would have a throbbing headache and wavering eyes in no time.

Monitors have knobs to adjust for clarity. On vintage monochrome monitors these usually include a brightness knob which adjusts the illumination of the entire screen, and a contrast knob which makes the letters lighter or darker in relation to the background screen newer color monitors will have additional adjustments for color.

The question will arise – how did the vintage CRT (Cathode Ray Tube) monitors initially handle the color technology which came later and became the accepted standard.

A typical color monitor screen worked in much the same way as a standard CRT television.

The inside of the picture tube is coated with three different phosphors: red, green and blue.

Phosphors are special chemical compounds that glow with characteristic colors when bombarded a stream of electrons.

The phosphor gets “excited” and thanks to the additive properties of the color wheel the different colored lights resulting get mixed and that all types of combinations of the three primary colors result.

The end result is that virtually any color of the rainbow can be produced.

And as for the color white the eyes play a useful trick. When all three colors are mixed together in equal quantities, the eye sees this as “white light”.

Finally the sharpness of the CRT color monitor or a TV set’s image is determined by three factors: the monitor’s bandwidth, its dot pitch, and the accuracy of its convergence.

Although the bandwidth and dot pitch are important to determine a good monitor, convergence is the real measurement.

Indeed we have come a long way from the initial simple vintage monochrome monitors. What we now take for granted with LCD monitors and indeed our high definition TV sets all originated with simple CRT monochrome monitor technology which was merged with the technology and tricks gleaned from the color TV industry.

We should all be grateful. We owe much to “Uncle Miltie”.


 
 
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